Here are the examples of the csharp api class System.Collections.Concurrent.BlockingCollection.Add(IRenderEngine) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
2 Examples
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1. Example
Project: JavaScriptViewEngine
Source File: RenderEnginePool.cs
Source File: RenderEnginePool.cs
private void PopulateEngines() { while (EngineCount < _options.StartEngines) { var engine = CreateEngine(); _availableEngines.Add(engine); } }
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2. Example
Project: JavaScriptViewEngine
Source File: RenderEnginePool.cs
Source File: RenderEnginePool.cs
public virtual void ReturnEngineToPool(IRenderEngine engine) { if (!_metadata.ContainsKey(engine)) { // This engine was from another pool. This could happen if a pool is recycled // and replaced with a different one. Let's just pretend we never saw it. engine.Dispose(); return; } _metadata[engine].InUse = false; var usageCount = _metadata[engine].UsageCount; if (_options.MaxUsagesPerEngine > 0 && usageCount >= _options.MaxUsagesPerEngine) { // Engine has been reused the maximum number of times, recycle it. DisposeEngine(engine); return; } _availableEngines.Add(engine); }