Here are the examples of the csharp api class System.Drawing.Drawing2D.Matrix.Rotate(float) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.
27 Examples
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1. Example
Project: DotSpatial
Source File: RasterExt.cs
Source File: RasterExt.cs
public static void Rotate(this IRaster raster, float degrees) { Matrix m = raster.Bounds.GetAffineMatrix(); m.Rotate(degrees); raster.Bounds.SetAffineMatrix(m); }
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2. Example
Project: NClass
Source File: PDFGraphics.cs
Source File: PDFGraphics.cs
public void RotateTransform(float angle) { transform.Rotate(angle); graphics.RotateTransform(angle); }
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3. Example
Project: SvgNet
Source File: SVGGraphics.cs
Source File: SVGGraphics.cs
public void RotateTransform(Single angle) { _transforms.Top.Rotate(angle); }
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4. Example
Project: NClass
Source File: PDFGraphics.cs
Source File: PDFGraphics.cs
public void RotateTransform(float angle) { transform.Rotate(angle); graphics.RotateTransform(angle); }
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5. Example
Project: GerberTools
Source File: SVGWriter.cs
Source File: SVGWriter.cs
public void RotateTransform(float p) { CurrentTransform.Rotate(p); }
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6. Example
Project: GerberTools
Source File: GLGraphicsInterface.cs
Source File: GLGraphicsInterface.cs
public void RotateTransform(float p) { System.Drawing.Drawing2D.Matrix M2 = new System.Drawing.Drawing2D.Matrix(); M2.Rotate(p); DoTransform(M2); }
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7. Example
Project: GerberTools
Source File: GLGraphicsInterface.cs
Source File: GLGraphicsInterface.cs
public void RotateTransform(float p) { System.Drawing.Drawing2D.Matrix M2 = new System.Drawing.Drawing2D.Matrix(); M2.Rotate(p); DoTransform(M2); }
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8. Example
Project: DotSpatial
Source File: Symbol.cs
Source File: Symbol.cs
public void Draw(Graphics g, double scaleWidth) { if (_innerSymbol != null) { _innerSymbol.Draw(g, scaleWidth); return; } Matrix old = g.Transform; Matrix adjust = g.Transform; float dx = (float)(scaleWidth * _offset.X); float dy = (float)(scaleWidth * _offset.Y); adjust.Translate(dx, -dy); adjust.Rotate((float)_angle); g.Transform = adjust; OnDraw(g, scaleWidth); g.Transform = old; }
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9. Example
Project: ClearCanvas
Source File: MammographyImageSpatialTransform.cs
Source File: MammographyImageSpatialTransform.cs
private static Vector3D GetCurrentPosteriorVector(Vector3D imagePosterior, int sourceWidth, float adjustedSourceHeight, int rotation, float scaleX, float scaleY, bool flipX, bool flipY) { // figure out where the posterior direction went using (var transform = new Matrix()) { var points = new[] {new PointF(sourceWidth*imagePosterior.X, adjustedSourceHeight*imagePosterior.Y)}; transform.Rotate(rotation); transform.Scale(scaleX*(flipY ? -1 : 1), scaleY*(flipX ? -1 : 1)); transform.TransformPoints(points); return new Vector3D(points[0].X, points[0].Y, 0); } }
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10. Example
Project: ClearCanvas
Source File: ShowAnglesToolGraphic.cs
Source File: ShowAnglesToolGraphic.cs
private static PointF BisectAngle(PointF point1, PointF point2, PointF point3, float magnitude) { PointF[] points = new PointF[] {point1, point3}; using (Matrix2D rotation = new Matrix2D()) { rotation.Rotate((float) (-Vector.SubtendedAngle(point1, point2, point3)/2 + 180)); rotation.Translate(-point2.X, -point2.Y); rotation.TransformPoints(points); } Vector3D result = new Vector3D(points[0].X, points[0].Y, 0); if (FloatComparer.AreEqual(result.Magnitude, 0F, 0.01F)) result = new Vector3D(-1, 0, 0); result = result/result.Magnitude*magnitude; return new PointF(point2.X - result.X, point2.Y - result.Y); }
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11. Example
Project: SvgNet
Source File: SVGGraphics.cs
Source File: SVGGraphics.cs
private void DrawEndAnchor(LineCap lc, CustomLineCap clc, Color col, float w, PointF pt, float angle/n ..... /n //View Source file for more details /n }
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12. Example
Project: SharpMap
Source File: NorthArrow.cs
Source File: NorthArrow.cs
protected override void OnRender(Graphics g, Map map) { var image = NorthArrowIm/n ..... /n //View Source file for more details /n }
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13. Example
Project: ClearCanvas
Source File: ArcPrimitive.cs
Source File: ArcPrimitive.cs
internal static float ConvertStartAngle(float angle, SpatialTransform transform, CoordinateSystem targetSystem) { PointF xVector = new PointF(100, 0); Matrix rotation = new Matrix(); PointF[] angleVector = new PointF[] { xVector }; rotation.Rotate(angle); rotation.TransformVectors(angleVector); rotation.Dispose(); SizeF xVectorTransformed, angleVectorTransformed; if (targetSystem == Graphics.CoordinateSystem.Destination) { xVectorTransformed = transform.ConvertToDestination(new SizeF(xVector)); angleVectorTransformed = transform.ConvertToDestination(new SizeF(angleVector[0])); } else { xVectorTransformed = transform.ConvertToSource(new SizeF(xVector)); angleVectorTransformed = transform.ConvertToSource(new SizeF(angleVector[0])); } float xRotationOffset = (int)Math.Round(Vector.SubtendedAngle(xVectorTransformed.ToPointF(), PointF.Empty, xVector)); float angleTransformed = (int)Math.Round(Vector.SubtendedAngle(angleVectorTransformed.ToPointF(), PointF.Empty, xVectorTransformed.ToPointF())); // have to figure out where x-axis moved to and then return the difference between the angle // and the x-axis, where both are in 'target' coordinates. float returnAngle = angleTransformed + xRotationOffset; if (returnAngle < 0) returnAngle += 360; return returnAngle; }
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14. Example
Project: ClearCanvas
Source File: InvariantBoundablePrimitive.cs
Source File: InvariantBoundablePrimitive.cs
private PointF ConvertInvariantToDestination(PointF invariantPoint) { PointF xVector = new PointF(100, 0); SizeF xVectorTransformed = base.SpatialTransform.ConvertToDestination(new SizeF(xVector)); //figure out where the source x-axis went in destination int rotation = (int)Math.Round(Vector.SubtendedAngle(xVectorTransformed.ToPointF(), PointF.Empty, xVector)); if (rotation < 0) rotation += 360; Matrix m = new Matrix(); m.Rotate(rotation); PointF[] pt = { invariantPoint }; m.TransformPoints(pt); m.Dispose(); return new PointF(base.Location.X + pt[0].X, base.Location.Y + pt[0].Y); }
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15. Example
Project: ClearCanvas
Source File: ProtractorRoiCalloutLocationStrategy.cs
Source File: ProtractorRoiCalloutLocationStrategy.cs
public override bool CalculateCalloutLocation(out PointF location, out CoordinateSystem coordinateSy/n ..... /n //View Source file for more details /n }
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16. Example
Project: DotSpatial
Source File: ColorLever.cs
Source File: ColorLever.cs
private void Transform(Matrix flipRot) { flipRot.Translate(Width / 2F, Height / 2F); if (Flip) { flipRot.Scale(-1F, 1F); } flipRot.Rotate(-(float)Angle); double ang = Angle * Math.PI / 180; float scale = (float)(1 / (1 + ((Math.Sqrt(2) - 1) * Math.Abs(Math.Sin(ang))))); flipRot.Scale(scale, scale); // A rotated square would go outside the bounds of the control, so resize. flipRot.Translate(-Width / 2F, -Height / 2F); }
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17. Example
Project: ShareX
Source File: SpeechBalloonDrawingShape.cs
Source File: SpeechBalloonDrawingShape.cs
protected GraphicsPath CreateTailPath(Rectangle rect, Point tailPosition) { GraphicsPath gpTail = new GraphicsPath(); Point center = rect.Center(); int rectAverageSize = (rect.Width + rect.Height) / 2; int tailWidth = (int)(TailWidthMultiplier * rectAverageSize); tailWidth = Math.Min(Math.Min(tailWidth, rect.Width), rect.Height); int tailOrigin = tailWidth / 2; int tailLength = (int)MathHelpers.Distance(center, tailPosition); gpTail.AddLine(0, -tailOrigin, 0, tailOrigin); gpTail.AddLine(0, tailOrigin, tailLength, 0); gpTail.CloseFigure(); using (Matrix matrix = new Matrix()) { matrix.Translate(center.X, center.Y); float tailDegree = MathHelpers.LookAtDegree(center, tailPosition); matrix.Rotate(tailDegree); gpTail.Transform(matrix); } return gpTail; }
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18. Example
Project: GerberTools
Source File: DelaunayBuilder.cs
Source File: DelaunayBuilder.cs
public void Build(QuadTreeNode Mask, double compensateangle = 0.0) { // M = new /n ..... /n //View Source file for more details /n }
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19. Example
Project: SvgNet
Source File: SvgTransformList.cs
Source File: SvgTransformList.cs
public void FromString(string s) { _m = new Matrix(); string name, args; int idx = s.In/n ..... /n //View Source file for more details /n }
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20. Example
Project: ecsharp
Source File: LLShapes.cs
Source File: LLShapes.cs
public override void Draw(Graphics g) { Matrix mat = new Matrix(); mat.Translate(Point.X, Point.Y); mat.Scale(Radius, Radius); mat.Rotate(AngleDeg); PointF[] pts = Type.Points.SelectArray(p => p.AsBCL()); mat.TransformPoints(pts); DrawPolygon(g, Style, pts.SelectArray(p => p.AsLoyc()), Type.Divisions.AsList(), Opacity); }
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21. Example
Project: ShareX
Source File: SpeechbubbleContainer.cs
Source File: SpeechbubbleContainer.cs
private GraphicsPath CreateTail() { Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); int tailLength = GeometryHelper.Distance2D(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2, TargetGripper.Left, TargetGripper.Top); int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20; // This should fix a problem with the tail being to wide tailWidth = Math.Min(Math.Abs(rect.Width) / 2, tailWidth); tailWidth = Math.Min(Math.Abs(rect.Height) / 2, tailWidth); GraphicsPath tail = new GraphicsPath(); tail.AddLine(-tailWidth, 0, tailWidth, 0); tail.AddLine(tailWidth, 0, 0, -tailLength); tail.CloseFigure(); int tailAngle = 90 + (int)GeometryHelper.Angle2D(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2, TargetGripper.Left, TargetGripper.Top); using (Matrix tailMatrix = new Matrix()) { tailMatrix.Translate(rect.Left + rect.Width / 2, rect.Top + rect.Height / 2); tailMatrix.Rotate(tailAngle); tail.Transform(tailMatrix); } return tail; }
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22. Example
Project: ShareX
Source File: SpeechbubbleContainer.cs
Source File: SpeechbubbleContainer.cs
private GraphicsPath CreateTail() { Rectangle rect = GuiRectangle.GetGuiRectangle(Left, Top, Width, Height); int tailLength = GeometryHelper.Distance2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top); int tailWidth = (Math.Abs(rect.Width) + Math.Abs(rect.Height)) / 20; // This should fix a problem with the tail being to wide tailWidth = Math.Min(Math.Abs(rect.Width) / 2, tailWidth); tailWidth = Math.Min(Math.Abs(rect.Height) / 2, tailWidth); GraphicsPath tail = new GraphicsPath(); tail.AddLine(-tailWidth, 0, tailWidth, 0); tail.AddLine(tailWidth, 0, 0, -tailLength); tail.CloseFigure(); int tailAngle = 90 + (int)GeometryHelper.Angle2D(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2), TargetGripper.Left, TargetGripper.Top); using (Matrix tailMatrix = new Matrix()) { tailMatrix.Translate(rect.Left + (rect.Width / 2), rect.Top + (rect.Height / 2)); tailMatrix.Rotate(tailAngle); tail.Transform(tailMatrix); } return tail; }
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23. Example
Project: ClearCanvas
Source File: ArcPrimitive.cs
Source File: ArcPrimitive.cs
internal static float ConvertSweepAngle(float sweepAngle, float startAngle, SpatialTransform transform, CoordinateSystem targetSystem) { PointF x = new PointF(100, 0); PointF[] startVector = new PointF[] { x }; Matrix rotation = new Matrix(); rotation.Rotate(startAngle); rotation.TransformVectors(startVector); PointF[] sweepVector = (PointF[])startVector.Clone(); rotation.Reset(); rotation.Rotate(sweepAngle); rotation.TransformVectors(sweepVector); rotation.Dispose(); SizeF startVectorTransformed, sweepVectorTransformed; if (targetSystem == Graphics.CoordinateSystem.Destination) { startVectorTransformed = transform.ConvertToDestination(new SizeF(startVector[0])); sweepVectorTransformed = transform.ConvertToDestination(new SizeF(sweepVector[0])); } else { startVectorTransformed = transform.ConvertToSource(new SizeF(startVector[0])); sweepVectorTransformed = transform.ConvertToSource(new SizeF(sweepVector[0])); } // simply return the angle between the start and sweep angle, in the target system. return (int)Math.Round(Vector.SubtendedAngle(sweepVectorTransformed.ToPointF(), PointF.Empty, startVectorTransformed.ToPointF())); }
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24. Example
Project: TDMaker
Source File: PieItem.cs
Source File: PieItem.cs
override public bool GetCoords( GraphPane pane, int i, out string coords ) { coords = string.Empty; PointF pt = _boundingRectangle.Location; pt.X += _boundingRectangle.Width / 2.0f; pt.Y += _boundingRectangle.Height / 2.0f; float radius = _boundingRectangle.Width / 2.0f; Matrix matrix = new Matrix(); // Move the coordinate system to local coordinates // of this text object (that is, at the specified // x,y location) matrix.Translate( pt.X, pt.Y ); matrix.Rotate( this.StartAngle ); //One mark every 5'ish degrees int count = (int)Math.Floor ( SweepAngle / 5 ) + 1; PointF[] pts = new PointF[2 + count]; pts[0] = new PointF( 0, 0 ); pts[1] = new PointF( radius, 0 ); double angle = 0.0; for ( int j = 2; j < count + 2; j++ ) { angle += SweepAngle / count; pts[j] = new PointF(radius * (float)Math.Cos(angle * Math.PI / 180.0), radius * (float)Math.Sin( angle * Math.PI / 180.0 ) ); } matrix.TransformPoints( pts ); coords = String.Format("{0:f0},{1:f0},{2:f0},{3:f0},", pts[0].X, pts[0].Y, pts[1].X, pts[1].Y ); for (int j = 2; j < count + 2; j++) coords += String.Format(j > count ? "{0:f0},{1:f0}" : "{0:f0},{1:f0},", pts[j].X, pts[j].Y); return true; }
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25. Example
Project: ZedGraph
Source File: PieItem.cs
Source File: PieItem.cs
override public bool GetCoords( GraphPane pane, int i, out string coords ) { coords = string.Empty; PointF pt = _boundingRectangle.Location; pt.X += _boundingRectangle.Width / 2.0f; pt.Y += _boundingRectangle.Height / 2.0f; float radius = _boundingRectangle.Width / 2.0f; Matrix matrix = new Matrix(); // Move the coordinate system to local coordinates // of this text object (that is, at the specified // x,y location) matrix.Translate( pt.X, pt.Y ); matrix.Rotate( this.StartAngle ); //One mark every 5'ish degrees int count = (int)Math.Floor ( SweepAngle / 5 ) + 1; PointF[] pts = new PointF[2 + count]; pts[0] = new PointF( 0, 0 ); pts[1] = new PointF( radius, 0 ); double angle = 0.0; for ( int j = 2; j < count + 2; j++ ) { angle += SweepAngle / count; pts[j] = new PointF(radius * (float)Math.Cos(angle * Math.PI / 180.0), radius * (float)Math.Sin( angle * Math.PI / 180.0 ) ); } matrix.TransformPoints( pts ); coords = String.Format("{0:f0},{1:f0},{2:f0},{3:f0},", pts[0].X, pts[0].Y, pts[1].X, pts[1].Y ); for (int j = 2; j < count + 2; j++) coords += String.Format(j > count ? "{0:f0},{1:f0}" : "{0:f0},{1:f0},", pts[j].X, pts[j].Y); return true; }
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26. Example
Project: ui
Source File: GraphicsRenderer2D.cs
Source File: GraphicsRenderer2D.cs
private void DrawLineTextSegment(Target2DWrapper<Graphics> target, double[] x, double[] y, str/n ..... /n //View Source file for more details /n }
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27. Example
Project: ATF
Source File: ChartUtil.cs
Source File: ChartUtil.cs
public static void DrawVerticalScale( Matrix transform, RectangleF graphRect/n ..... /n //View Source file for more details /n }