UnityEngine.Input.GetKeyUp(string)

Here are the examples of the csharp api class UnityEngine.Input.GetKeyUp(string) taken from open source projects. By voting up you can indicate which examples are most useful and appropriate.

6 Examples 7

1. Example

Project: IR-Sequencer
Source File: ModuleSequencer.cs
protected bool KeyUnPressed(string key)
        {
            return (key != "" && InputLockManager.IsUnlocked(ControlTypes.LINEAR) && Input.GetKeyUp(key));
        }

2. Example

Project: InfernalRobotics
Source File: ModuleIRServo.cs
protected bool KeyUnPressed(string key)
        {
            return (key != "" && vessel == FlightGlobals.ActiveVessel
                    && InputLockManager.IsUnlocked(ControlTypes.LINEAR)
                    && Input.GetKeyUp(key));
        }

3. Example

Project: synthesis
Source File: InputControl.cs
public static bool GetKeyUp(string name)
    {
        return Input.GetKeyUp(name);
    }

4. Example

Project: Uniject
Source File: UnityInput.cs
public bool GetKeyUp(string name) { return Input.GetKeyUp(name); }

5. Example

Project: UnityHello
Source File: UnityEngine_InputWrap.cs
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static int GetKeyUp(IntPtr L)
	{
		try
		{
			int count = LuaDLL.lua_gettop(L);

			if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.KeyCode)))
			{
				UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)ToLua.ToObject(L, 1);
				bool o = UnityEngine.Input.GetKeyUp(arg0);
				LuaDLL.lua_pushboolean(L, o);
				return 1;
			}
			else if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string)))
			{
				string arg0 = ToLua.ToString(L, 1);
				bool o = UnityEngine.Input.GetKeyUp(arg0);
				LuaDLL.lua_pushboolean(L, o);
				return 1;
			}
			else
			{
				return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Input.GetKeyUp");
			}
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e);
		}
	}

6. Example

Project: TappyPlane
Source File: Player.cs
void Update ()
	{
		// Jump
		if (Input.GetKeyUp("space"))
		{
			rigidbody2D.velocity = Vector2.zero;
			rigidbody2D.AddForce(jumpForce);
		}
		
		// Die by being off screen
		Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position);
		if (screenPosition.y > Screen.height || screenPosition.y < 0)
		{
			Die();
		}
	}